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Mar 31 2009

2009 Games for Health Conference announced

Published by Chris under Announcement, News

From gamesforhealth.org:

gfh-2009-graphic Registration is now open for the 2009 Games for Health Conference, being held this year in Boston on June 11-12. For the fifth time in history, this conference will bring together the best minds in the health and game development fields to discuss how the use of interactive video games can advance health and health care. Initial response numbers suggest that this conference will be the largest-ever sponsored by Games for Health – which reflects the recent booming growth of the health games industry. The event is set to include:

  • More than 40 planned sessions, covering a variety of health game topics
  • 2 special pre-conference sessions: Games Accessibility Day and Virtual Worlds & Health Day
  • Exhibition areas with demonstrations of the newest and most innovative health games
  • Networking opportunities

The Robert Wood Johnson Foundation’s Pioneer Portfolio is the premier sponsor for the conference, with significant sponsorship support also provided by Humana, and further funding by Virtual Heroes, Inc.. Having grown immensely since its inception, the 2009 conference is sure to be the best yet.

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Dec 19 2008

The 14th Annual International CyberTherapy and CyberPsychology Conference

Published by Chris under News

From ehealthnews.eu:

original artwork 21-23 June 2009, Verbania, Italy.

The 14th Annual International CyberTherapy and CyberPsychology Conference (CT14) brings together researchers, clinicians, policy makers and funding agencies to share and discuss advancements in the growing disciplines of CyberTherapy & CyberPsychology. The conference will seek input from a wider segment of the scientific community, and is interested in attracting experts in clinical therapy and rehabilitation, cognitive sciences, social sciences, and computer sciences interested in the meeting’s core topics: emerging applications of new media, design of new media and effects of new media.

There is also an interest in continuing to design, evaluate and apply cutting edge technologies such as Ambient Intelligence, Augmented and Mixed Reality, Avatars, Shared Virtual Worlds, Video Game Virtual Reality (VGVR), Web 2.0 and 3.0, 3G and 4G mobile phones.

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Oct 22 2008

Nintendo Shows Women the Power of Fun at 5th Annual Women’s Conference

Published by Chris under News

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From marketwatch.com:

nintendo, women, family, conference

“Nintendo will join a community of 14,000 women gathering for The Women’s Conference, an annual event hosted by California First Lady Maria Shriver that celebrates the power of women and inspires them to become architects of change in their communities. Research shows that 40 percent of video game players are women, and that women 18 and older are one of the industry’s fastest growing demographics. At this year’s Women’s Conference, Nintendo will showcase a number of dynamic games that are increasingly popular with women, and that demonstrate Nintendo’s commitment to creating engaging, enriching, and entertaining games that the entire family can enjoy.”

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